일차
|
Editor UI 및 Materials
|
- User Interface - Material Browser Reference - Materials Compendium - Instanced Materials - Material Instance Constant - Depth Bias Blend Usage - Materials Tutorial |
| 2일차 |
Terrain & Level Editing
|
- Terrain Object 와 Layer 설정 - Terrain Property 설정 - Actors Browser Referance - Bsp Brush Tutorial - Collision Tutorial - Creating A Level - BSP 편집을 위한 Unreal Editor3의 Geometry mode 소개 - Level 최적화 - Play in Editor User Guide - Unreal Packages |
| 3일차 |
Skeletal Mesh & Animation |
- ActorX - Setting (Maya) - Exporting Skeletal Mesh/Anim-PSK, PSA - Importing Skeletal Mesh/Anim - AnimSet - Importing Skeletal LODS - Problem & Solution ( Q&A ) |
| 4일차 |
Skeletal Mesh & Animation,PhAT |
- Skeletal Mesh Sockets - AnimTree Editor - Physics Asset - Face FX : Setting ( Maya ) , Export ( Fxa ) - Problem & Solution ( Q&A ) |
| 5일차 |
FaceFX, Matinee & Etc.
|
- Sound Que - Face FX : FaceFx AnimSet, Import (FXA), Wav, TTS, Creat( Preview , Animation , Mapping ) - Matinee : Curve Editor ( Pawn, AnimSet/FaceFx Link), MatineeAnim - Problem & Solution ( Q&A ) |
| 6일차 |
Basic Lighting |
- Lighting Reference - Unreal Engine 3 의 Light Property - Lighting Option - Rendering |
| 7일차 |
Advanced Lighting
|
- Light의 사용 및 관리 - Light Materials - Volumetric Lighting Tutorials |
| 8일차 |
FX Workflow
|
- Particle System Reference - Unreal Editor Cascade - Sample Effects Tutorials |
| 9일차 |
Using Texture & Material Effects
|
- Particle Materials - Particel Sprite SubUV Emitter Tutorial - Cascade Particle Examples |
| 10일차 |
Using Mesh Effects |
- Mesh Particle Tutorial - Particle LOD - Particle Example |